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SoEnvironment Class Reference
[Node Classes]

The SoEnvironment class is a node for specifying global rendering parameters.This node type provides the application programmer with the ability to set global parameters influencing lighting and fog. More...

#include <Inventor/nodes/SoEnvironment.h>

Inheritance diagram for SoEnvironment:
SoNode SoFieldContainer SoBase

List of all members.

Public Types

enum  FogType { NONE = SoEnvironmentElement::NONE, HAZE = SoEnvironmentElement::HAZE, FOG = SoEnvironmentElement::FOG, SMOKE = SoEnvironmentElement::SMOKE }

Public Member Functions

 SoEnvironment (void)
virtual void GLRender (SoGLRenderAction *action)
virtual void callback (SoCallbackAction *action)

Static Public Member Functions

static void initClass (void)
 Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.

Public Attributes

SoSFFloat ambientIntensity
SoSFColor ambientColor
SoSFVec3f attenuation
SoSFEnum fogType
SoSFColor fogColor
SoSFFloat fogVisibility

Protected Member Functions

virtual ~SoEnvironment ()

Detailed Description

The SoEnvironment class is a node for specifying global rendering parameters.

This node type provides the application programmer with the ability to set global parameters influencing lighting and fog.

FILE FORMAT/DEFAULTS:

    Environment {
        ambientIntensity 0.2
        ambientColor 1 1 1
        attenuation 0 0 1
        fogType NONE
        fogColor 1 1 1
        fogVisibility 0
    }

Member Enumeration Documentation

Enumeration of available types of fog.

Enumerator:
NONE 

No fog. Visibility will be equal for all objects, independent of distance to camera.

HAZE 

Fog where visibility will decrease linearly with distance to camera.

FOG 

Fog where visibility will decrease exponentially with distance to camera.

SMOKE 

Fog where visibility will decrease exponentially with the square of the distance to camera (simulating really thick fog).


Constructor & Destructor Documentation

SoEnvironment::SoEnvironment ( void   ) 

Constructor.

SoEnvironment::~SoEnvironment (  )  [protected, virtual]

Destructor.


Member Data Documentation

A global ambient value for the light intensity for the complete scene. This will provide some light even when there are no light sources defined for the scene.

Valid values is from 0.0 (no ambient light) to 1.0 (full ambient light intensity). Default value is 0.2.

The color of the global ambient light. Defaults to full intensity white, ie <1.0, 1.0, 1.0>.

Each component of this RGB vector is multiplied with the scalar value of SoEnvironment::ambientIntensity.

Squared, linear, and constant light attenuation coefficients (in that order). Please note that this is the reverse order of how attenuation is usually specified.

The fog model. See SoEnvironment::FoType.

Color of fog. Defaults to full intensity white.

The "cut-off" distance from the camera where objects will be totally obscured by fog. If set to 0.0, the far plane distance will be used instead.

Default value is 0.0.


The documentation for this class was generated from the following files:

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