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SoTransform Class Reference
[Node Classes]

The SoTransform class is the "all-purpose" transformation node type.Like SoMatrixTransform, nodes of this type gives the application programmer maximum flexibility when specifying geometry transformations in a scene graph. If you want to set and keep the various components of the transformation matrix in separate entities, this node type is preferable, though. More...

#include <Inventor/nodes/SoTransform.h>

Inheritance diagram for SoTransform:
SoTransformation SoNode SoFieldContainer SoBase SoTransformManip SoCenterballManip SoHandleBoxManip SoJackManip SoTabBoxManip SoTrackballManip SoTransformBoxManip SoTransformerManip

List of all members.

Public Member Functions

 SoTransform (void)
void pointAt (const SbVec3f &frompoint, const SbVec3f &topoint)
void getScaleSpaceMatrix (SbMatrix &mat, SbMatrix &inv) const
void getRotationSpaceMatrix (SbMatrix &mat, SbMatrix &inv) const
void getTranslationSpaceMatrix (SbMatrix &mat, SbMatrix &inv) const
void multLeft (const SbMatrix &mat)
void multRight (const SbMatrix &mat)
void combineLeft (SoTransformation *nodeonright)
void combineRight (SoTransformation *nodeonleft)
void setMatrix (const SbMatrix &mat)
void recenter (const SbVec3f &newcenter)
virtual void doAction (SoAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void callback (SoCallbackAction *action)
virtual void getBoundingBox (SoGetBoundingBoxAction *action)
virtual void getMatrix (SoGetMatrixAction *action)
virtual void pick (SoPickAction *action)
virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)

Static Public Member Functions

static void initClass (void)
 Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.

Public Attributes

SoSFVec3f translation
SoSFRotation rotation
SoSFVec3f scaleFactor
SoSFRotation scaleOrientation
SoSFVec3f center

Protected Member Functions

virtual ~SoTransform ()

Detailed Description

The SoTransform class is the "all-purpose" transformation node type.

Like SoMatrixTransform, nodes of this type gives the application programmer maximum flexibility when specifying geometry transformations in a scene graph. If you want to set and keep the various components of the transformation matrix in separate entities, this node type is preferable, though.

The order of operations is: first scaling is done, then rotation, then translation.

FILE FORMAT/DEFAULTS:

    Transform {
        translation 0 0 0
        rotation 0 0 1  0
        scaleFactor 1 1 1
        scaleOrientation 0 0 1  0
        center 0 0 0
    }

Constructor & Destructor Documentation

SoTransform::SoTransform ( void   ) 

Constructor.

SoTransform::~SoTransform (  )  [protected, virtual]

Destructor.


Member Function Documentation

void SoTransform::pointAt ( const SbVec3f frompoint,
const SbVec3f topoint 
)

Sets the transformation to translate to frompoint, with a rotation so that the (0,0,-1) vector is rotated into the vector from frompoint to topoint.

void SoTransform::getScaleSpaceMatrix ( SbMatrix mat,
SbMatrix inv 
) const

Calculates the matrices to/from scale space.

void SoTransform::getRotationSpaceMatrix ( SbMatrix mat,
SbMatrix inv 
) const

Calculates the matrices to/from rotation space.

void SoTransform::getTranslationSpaceMatrix ( SbMatrix mat,
SbMatrix inv 
) const

Calculates the matrices to/from translation space.

void SoTransform::multLeft ( const SbMatrix mat  ) 

Premultiplies this transformation by mat.

void SoTransform::multRight ( const SbMatrix mat  ) 

Postmultiplies this transformation by mat.

void SoTransform::combineLeft ( SoTransformation nodeonright  ) 

Premultiplies this transformation by the transformation in nodeonright.

void SoTransform::combineRight ( SoTransformation nodeonleft  ) 

Postmultiplies this transformation by the transformation in nodeonleft.

void SoTransform::setMatrix ( const SbMatrix mat  ) 

Sets the fields to create a transformation equal to mat.

void SoTransform::recenter ( const SbVec3f newcenter  ) 

Sets the center field to newcenter. This might affect one or more of the other fields.


Member Data Documentation

The translation part of the transformation.

The rotation part of the transformation.

Note that there is one very common mistake that is easy to make when setting the value of a an SoSFRotation field, and that is to inadvertently use the wrong SbRotation constructor. This example should clarify the problem:

  mytransformnode->rotation.setValue(0, 0, 1, 1.5707963f);

The programmer clearly tries to set a PI/2 rotation around the Z axis, but this will fail, as the SbRotation constructor invoked above is the one that takes as arguments the 4 floats of a quaternion. What the programmer almost certainly wanted to do was to use the SbRotation constructor that takes a rotation vector and a rotation angle, which is invoked like this:

  mytransformnode->rotation.setValue(SbVec3f(0, 0, 1), 1.5707963f);

The scaling part of the transformation.

The orientation the object is set to before scaling.

The center point for the rotation.


The documentation for this class was generated from the following files:

Copyright © by Kongsberg Oil & Gas Technologies. All rights reserved.

Generated on Mon Nov 7 20:02:06 2011 for Coin by Doxygen 1.6.3.