Declared In:
Sc21/SCCamera.h
adjustNearClippingPlane:(float *)near farClippingPlane:(float *)far
Implementing this delegate method allows you to adjust the values
for the distance of the near and far clipping plane from the camera
as calculated by updateClippingPlanes:. This lets you control the
tradeoff between z-buffer resolution and clipping of geometry at the
near or far plane specifically for your application. The adjusted
values will be used unmodified.
Note that the internal calculations should work well with most scenes. You should only have to make adjustments for very special cases, such as scenes with a large world space, but where one would still like to be able to get up extremely close on details in some parts of the scene.