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SoWin Class List

Here are the classes, structs, unions and interfaces with brief descriptions:
SoWinTakes care of Win initialization and event dispatching.

This is the "application-wide" class with solely static methods handling initialization and event processing tasks. You must use this class in any application built on top of the SoWin library

SoWinComponentBase class for all GUI components
SoWinConstrainedViewerSuperclass for viewers with constrains on the viewpoint.

This abstract viewer class adds new methods to keep the camera in an upright position according to some arbitrary up-direction. The up-direction can be decided by either the application programmer (by using SoWinConstrainedViewer::setUpDirection()) or the end-user, through interaction mechanisms defined by the subclasses

SoWinCursorUsed to set cursors for GUI components.

The class provides both a set of pre-defined cursor shapes, aswell as the option to use custom bitmap graphics

SoWinCursor::CustomCursorThe SoWinCursor::CustomCursor class is used to specify bitmap data for SoWinCursor custom cursors
SoWinDeviceBase class for the translation devices.

The SoWin device classes provide glue functionality for translating native GUI events from the underlying toolkit to Inventor scenegraph SoEvent events

SoWinExaminerViewer3D-model examination viewer.

This class is the viewer considered to be the most "general purpose" viewer, and it is often used in rapid prototyping to examine simple models aswell as complete scenes (although for the latter, you might be better off with one of the other viewer classes)

SoWinFlyViewerImplements controls for moving the camera in a "flying" motion.

Controls:

SoWinFullViewerAdds some user interface components to the viewer canvas.

The SoWinFullViewer is an abstract viewer class which extends it's superclass (the basic SoWinViewer class) with two major user interface additions:

SoWinGLWidgetManages OpenGL contexts.

This is the basic, abstract component class which sets up an OpenGL canvas for its subclasses

SoWinKeyboardKeyboard input device abstraction.

The SoWinKeyboard class is the glue between native keyboard handling and keyboard interaction with the Inventor scenegraph

SoWinMouseMouse input device abstraction.

The SoWinMouse class is the glue between native mouse handling and mouse interaction in the Inventor scenegraph

SoWinObjectCommon superclass for all SoWin component classes.

The purpose of making this class the superclass of all SoWin device, component and viewer classes is to be able to do run-time type checking of the SoWin objects

SoWinPlaneViewerFor examining 3D models by moving the camera in orthogonal planes.

The SoWinPlaneViewer is a viewer that is useful for "CAD-style" applications, where you want the end-user to examine your model with the viewpoint set from one of the three principal axes

SoWinRenderAreaAdds scenegraph handling and event management.

The SoWinRenderArea class is a component that adds scenegraph management and input device event handling to the SoWinGLWidget component

SoWinSpaceballSpaceball input device abstraction.

The SoWinSpaceball class is the glue between native spaceball handling and how those events translates to generic events for the Inventor API scenegraph

SoWinViewerTop level base viewer class.

This is an abstract class, which adds the following features to it's SoWinRenderArea superclass: convenient methods for camera handling, an automatic headlight configuration


Copyright © 1998-2005 by Systems in Motion AS. All rights reserved.

Generated on Thu Oct 16 07:13:55 2008 for SoWin by Doxygen. 1.4.7